In Chapter 3 you will create a card game where the player has to match cards after memorizing their location. Along the way, you will also learn and apply the concept of finite state machine, which is very important in computer science. You will learn how to create and generate audio within Unity and change the sounds' frequency, to detect when a player has pressed a button, to generate colors at random, and also to record the sequence entered by the player and then compare it to the correct sequence. In Chapter 2 you will learn to create a game where the player has to memorize and to play an increasing sequence of colors and sounds, in a similar way as the Simon game that was popular in the 80s. In Chapter 1 you will create a word guessing game with high replay value where the player has to find the letters that make-up a wordĬhosen at random from a text file that includes thousands of possible words to guess. Create mechanisms that make it possible for the player to move (i.e., drag and drop) 2D objects, to make these pieces "snap" to a particular location, and to detect when the player has dragged and dropped a piece to the correct location. Change the texture of a sprite at run-time. Create and handle important events such as drag, drop, click, etc. Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.). Combine variables, functions, loops, and conditional statements to create the structure of your game. It includes six chapters that painlessly teach you the necessary skills to get started with 2D games and implement the gameplay that you need to create entertaining casual games that you could publish online.Īfter completing this book, you will be able to create entertaining 2D puzzle games. This book is the only one that will get you to create puzzle games, word games, and card games without wasting so much time. Without this book, most people spend too long trying to create 2D puzzle games the hard way.
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